My first impression of RAGE wasn’t great. Considering my love for id and their games, I felt betrayed and it seemed as though they were trying to showcase technology rather than good gameplay. I soon became bored of the point A to B back and forth and my precious time, wasted on loading screens. Around an hour in, I shelved the game.
Months later after seeing the id guys at GDC and remembering why my love for id existed in the first place, I decided to g...
I realised I hadn't posted much about the design stuff I had been working on recently. I finished this blockmap around a month ago and at the moment we're testing it and tweaking the gameplay. It's a pretty basic whitebox (which is how I like them) with UDK assets thrown in there as placeholders. In some parts I added more detail than needed, this helps me to get the feel of the level which is quite important to me.
I generally work off a quick paper desi...
So I'm pretty proud of my students at the moment at UCLAN. They worked their asses off for 6 weeks to produce some really awesome stuff. They are way ahead where I was at in my second year of University and I can't wait to see what they can achieve in their final year. We're trying to get them at a standard suitable for the top end of the industry which I feel if they keep working as hard as they are doing now they can get a nice junior position at a comp...
So here's another art update. This isn't the finished art direction for Ether but you can get a better feel for it. Currently we're working on getting a fully arted chunk of Ether done so that we have a standard to hit for the rest of the game, we can also get feedback on that finished chunk so that we know the finished product will be the best it can be. Enjoy!
A lonely board walk
Silence all around
What was beyond the darkness?...
So at WPG, we're hoping to give by-weekly updates about our progress and where we're at as a studio, and also as designers. So I'll try to keep all these in the same post so that they're easily accessible but you can also check them out on our YouTube channel!
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Hey all!
So I'm ashamed to admit I've not really been showing my blog any love recently. This is mainly due to it being the end of the academic year, teaching gets crazy around these weeks. I've also been working hard trying to get a strong UDK tutorial series off and on top of that co-running a video game studio so all is go at the moment. Oh, and I just moved house to add on top of that so the blog was abandonded. Thankfully, I'm here to update! I will ...
"All loose things seem to drift down to the sea, and so did I". Louis L'Amour
After a lot of hard work, design and planning we can finally reveal to you the first screenshots showcasing the distinct art style of our game in development, Ether. After many different iterations and experimentations of the art style we are extremely happy with the direction our creative artist, Oliver John Farrel has taken. As a studio we feel it complements the exciting w...
Hey everyone, since our last post we have been getting tons of development work done over the first episode and the second episode as well as getting a slice of the game fully arted up to test our aesthetics and general art direction. With Pete working on Episode One which is getting closer and closer to being finished in terms of game play I have been working on Episode Two of our debut game, Ether. Now the first episode is the first time the player gets ...
Hey guys,
Its been a while since we've posted anything directly design related. I just wanted to give you an update to where we're at right now in terms of development. I've been working away trying to get the first episode of the game blocked out with all the game play added. Ben has also started work on the second episode and has all that pretty much blocked out too with game play being added as we speak. The UDK has really given us the option o...
Hi all,
Not posted in a while. The Christmas break was good and allowed us all to take a step away from the project and approach it with a fresh perspective in the new year.
As you can see from the image below, the island looks less like an island and more of a square. Although this may seem obvious, when staring it at for hours a day, you don't notice yourself. So after the break we decided to study the structures of islands to create something much mor...