Hey guys,
New tutorial up. This includes a basic kismet setup where we introduce interpactors to turn a valve to shut off some fire to progress.
[youtube=http://www.youtube.com/watch?v=yCYdeMC1ZAg]
Hey everyone. It’s been a busy few weeks for both Pete and I, with birthdays getting in the way and large decisions to make on our direction with Ether! So as you are all so lovely I wanted to have a catch up and let you know what we have been up to.
The first thing is that our concept of Ether is very nearly finalized with only visuals to nail before we can start to push on and complete our first prototype! Yep that’s right we are finally moving into dev...
Heres the first of many 'Unreal Tutorial Series' videos. Hope you enjoy!
[youtube=http://www.youtube.com/watch?v=7RJiuIprrmU]
[youtube=http://www.youtube.com/watch?v=1miMVhlo01k]
Excellent article here on the history of id's engines with some things that may surprise you about who else uses their technology!
http://uk.pc.gamespy.com/articles/121/1210580p1.html
Lots more tutorials going up on learning UDK basics so please check them out!
Also been playing with some terrain texturing in UDK...
Getting some interesting effects with hand painted textures, things are starting to come together!...
Evening guys,
Today I've been working on some of the scripting for the actual train that we will be controlling. I've added the main controller class and then built on a factory class as well as a content class. I had help with the Agents scripting class on UDKC for this one.
I wont post the full class as it is quite big but basically a lot of things are just extended from the Scorpion script class.
Content class
class Train_Content extends Tra...
We’ve had a serious rethink about the direction we’re heading (not too serious!). But we feel that we have been steam rolling ahead so quickly that we’ve been loosing sight about what the project is as a whole.
We want a rich unique universe based in Cornwall, UK. We want a strong narrative structure that will connect people on multple levels. But most of all we want a great experience.
So keeping the block maps aside, we’ve gone back to the drawing boar...