October Update and New Concept Art

Hey everyone. It’s been a busy few weeks for both Pete and I, with birthdays getting in the way and large decisions to make on our direction with Ether! So as you are all so lovely I wanted to have a catch up and let you know what we have been up to. The first thing is that our concept of Ether is very nearly finalized with only visuals to nail before we can start to push on and complete our first prototype! Yep that’s right we are finally moving into dev...

News

Excellent article here on the history of id's engines with some things that may surprise you about who else uses their technology! http://uk.pc.gamespy.com/articles/121/1210580p1.html    

Quick update

Evening guys,   Today I've been working on some of the scripting for the actual train that we will be controlling. I've added the main controller class and then built on a factory class as well as a content class. I had help with the Agents scripting class on UDKC for this one. I wont post the full class as it is quite big but basically a lot of things are just extended from the Scorpion script class. Content class class Train_Content extends Tra...

WPG Update

We’ve had a serious rethink about the direction we’re heading (not too serious!). But we feel that we have been steam rolling ahead so quickly that we’ve been loosing sight about what the project is as a whole. We want a rich unique universe based in Cornwall, UK. We want a strong narrative structure that will connect people on multple levels. But most of all we want a great experience. So keeping the block maps aside, we’ve gone back to the drawing boar...