So firstly of all we have to set up our games scripts. I started with
TrainInfo.uc
class TrainInfo extends UTGame;
event PlayerController Login(string Portal, string Options, const UniqueNetId UniqueId, out string ErrorMessage)
{
local NavigationPoint StartSpot;
local PlayerController NewPlayer;
local string InName;
local rotator SpawnRotation;
local Mustang_Content Pawn;
local Pawn thepawn;
StartSpot = FindPlayerStart( None, 0, Portal );
if( S...
Hey guys,
Apologies about the lack of updates since first launching the blog post. I've been busy working on setting up my studio White Paper Games which you can find at www.whitepapergames.com if you are interested. Along with teaching at University and working freelance things are pretty hectic.
I will however, be updating this blog on a much morew regular basis. Some updates will be from the work I am doing with WPH along with some Uni work but I will...
Lots of things going on a the moment. Trying to carefully balance everything. I'm going to try and achieve 'a tutorial a day'. This will keep me focused along with taking a break from my other work. Everything is pretty much unreal based for me at the moment. I'm getting kicked off with a project that revolves around a Train Simulator getting real time simulations all with logic inside of the UDK. Should be pretty interesting and a lot of skills ive barely...
Finally got my wordpress blog up and running after a few small glitches and lack of HTML skills on my behalf. Hopefully you will find this website useful and interesting with lots of resources to help you out. Please do not hesitate to leave comments below if you feel there is anything missing.
Thanks for browsing :)
Pete
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