Design Analysis: RAGE
My first impression of RAGE wasn’t great. Considering my love for id and their games, I felt betrayed and it seemed as though they were trying to showcase technology rather than good gameplay. I soon became bored of the point A to B back and forth and my precious time, wasted on loading screens. Around an hour in, I shelved the game.
Months later after seeing the id guys at GDC and remembering why my love for id existed in the first place, I decided to g...