http://www.youtube.com/watch?v=Us4la1ghbRg
We just released our first game! Ether One is out now & we're hugely proud of what we achieved. It took 3 long years of figuring out who we were as designers and people. We've learnt a lot in the process and I'll be sharing a lot of those experiences throughout this blog in reflection to the development and what is coming next for White Paper Games.
We have received a higher level of critical acclaim tha...
Hey guys!
We've finally got our game up on Steam Greenlight after a couple of weeks of long hours! If you're following what we're doing and like our project please sign in and vote for our game! We'd really apprecaite the support, every vote counts! Also, if you favorite the game it helps us out even more :D
http://steamcommunity.com/sharedfiles/filedetails/?id=96424148&searchtext=
Also, be sure to check out the new trailer:
http://www....
Hey guys!
We've been working hard over at White Paper Games to get out game developed and out! We finally released a teaser trailer for you all to check out (if you havnt done so already!)
We're putting a lot into this game at the moment so it would be great to hear any feedback you all have!
[youtube=http://www.youtube.com/watch?v=UauSyJDAJT4]
Also be sure to check out the Ether Game website! I'll be sure to keep adding more WiP and any other intere
Hey guys,
Just a quick update on a blockmap I'm working on showing the different stages of fleshing out. Around 3 hrs work time. Planned it out and gathered some architecture reference for around an hourr beforehand also.
...
I realised I hadn't posted much about the design stuff I had been working on recently. I finished this blockmap around a month ago and at the moment we're testing it and tweaking the gameplay. It's a pretty basic whitebox (which is how I like them) with UDK assets thrown in there as placeholders. In some parts I added more detail than needed, this helps me to get the feel of the level which is quite important to me.
I generally work off a quick paper desi...
So here's another art update. This isn't the finished art direction for Ether but you can get a better feel for it. Currently we're working on getting a fully arted chunk of Ether done so that we have a standard to hit for the rest of the game, we can also get feedback on that finished chunk so that we know the finished product will be the best it can be. Enjoy!
A lonely board walk
Silence all around
What was beyond the darkness?...
"All loose things seem to drift down to the sea, and so did I". Louis L'Amour
After a lot of hard work, design and planning we can finally reveal to you the first screenshots showcasing the distinct art style of our game in development, Ether. After many different iterations and experimentations of the art style we are extremely happy with the direction our creative artist, Oliver John Farrel has taken. As a studio we feel it complements the exciting w...
Hey everyone, since our last post we have been getting tons of development work done over the first episode and the second episode as well as getting a slice of the game fully arted up to test our aesthetics and general art direction. With Pete working on Episode One which is getting closer and closer to being finished in terms of game play I have been working on Episode Two of our debut game, Ether. Now the first episode is the first time the player gets ...
Hey guys,
Its been a while since we've posted anything directly design related. I just wanted to give you an update to where we're at right now in terms of development. I've been working away trying to get the first episode of the game blocked out with all the game play added. Ben has also started work on the second episode and has all that pretty much blocked out too with game play being added as we speak. The UDK has really given us the option o...