So following on form last week, students got into groups to create a prototype. This time, instead of in a few hours, this project will be over 2 weeks. The first was to show how much planning and iteration designs take instead of leaving it until last. So now all the students mistakes (hopefully) are out of the way, time to get designing. Each group had to create 3 rules which their game must be based on.
Group one set their own restraints as:
1. A si...
So we did a similar task today as the first years tackled with some really positive results. Each group got given a core set of rules to follow by. Got some cool games designs out of it and it was a nice introduction to the semester.
Looking at these pictures the students were very imaginative with the limited resources available to them. We even had origami dice!
This was a 1-day games design experiment where they had to plan, bu...
Recently I set my students a task to prototype a game idea. I gave them a set of parameters (rules) by which to design by and also put them into groups. They had 1 weeks to idea generate, prototype, iterate and write a design document. We did this process twice in a 2 week period. We had some great results and I would highly recommend getting students to prototype their ideas first before taking them into any 3D program. Even if the game really needs a 3D ...
So I'm pretty proud of my students at the moment at UCLAN. They worked their asses off for 6 weeks to produce some really awesome stuff. They are way ahead where I was at in my second year of University and I can't wait to see what they can achieve in their final year. We're trying to get them at a standard suitable for the top end of the industry which I feel if they keep working as hard as they are doing now they can get a nice junior position at a comp...