Steam Greenlight

Steam Greenlight
Hey guys! We've finally got our game up on Steam Greenlight after a couple of weeks of long hours! If you're following what we're doing and like our project please sign in and vote for our game! We'd really apprecaite the support, every vote counts! Also, if you favorite the game it helps us out even more :D http://steamcommunity.com/sharedfiles/filedetails/?id=96424148&searchtext= Also, be sure to check out the new trailer: http://www....

Ether Teaser Trailer

Ether Teaser Trailer
Hey guys! We've been working hard over at White Paper Games to get out game developed and out! We finally released a teaser trailer for you all to check out (if you havnt done so already!) We're putting a lot into this game at the moment so it would be great to hear any feedback you all have! [youtube=http://www.youtube.com/watch?v=UauSyJDAJT4] Also be sure to check out the Ether Game website! I'll be sure to keep adding more WiP and any other intere

Ether Episode 03 WiP shots

I realised I hadn't posted much about the design stuff I had been working on recently. I finished this blockmap around a month ago and at the moment we're testing it and tweaking the gameplay. It's a pretty basic whitebox (which is how I like them) with UDK assets thrown in there as placeholders. In some parts I added more detail than needed, this helps me to get the feel of the level which is quite important to me. I generally work off a quick paper desi...

UCLAN – 6 week Level Design brief.

So I'm pretty proud of my students at the moment at UCLAN. They worked their asses off for 6 weeks to produce some really awesome stuff. They are way ahead where I was at in my second year of University and I can't wait to see what they can achieve in their final year. We're trying to get them at a standard suitable for the top end of the industry which I feel if they keep working as hard as they are doing now they can get a nice junior position at a comp...

Art Update

So here's another art update. This isn't the finished art direction for Ether but you can get a better feel for it. Currently we're working on getting a fully arted chunk of Ether done so that we have a standard to hit for the rest of the game, we can also get feedback on that finished chunk so that we know the finished product will be the best it can be. Enjoy! A lonely board walk Silence all around What was beyond the darkness?...

Ether Art Update

"All loose things seem to drift down to the sea, and so did I". Louis L'Amour After a lot of hard work, design and planning we can finally reveal to you the first screenshots showcasing the distinct art style of our game in development, Ether. After many different iterations and experimentations of the art style we are extremely happy with the direction our creative artist, Oliver John Farrel has taken. As a studio we feel it complements the exciting w...

Ether Episode Two

Hey everyone, since our last post we have been getting tons of development work done over the first episode and the second episode as well as getting a slice of the game fully arted up to test our aesthetics and general art direction. With Pete working on Episode One which is getting closer and closer to being finished in terms of game play I have been working on Episode Two of our debut game, Ether. Now the first episode is the first time the player gets ...
Hey guys,   Its been a while since we've posted anything directly design related. I just wanted to give you an update to where we're at right now in terms of development. I've been working away trying to get the first episode of the game blocked out with all the game play added. Ben has also started work on the second episode and has all that pretty much blocked out too with game play being added as we speak. The UDK has really given us the option o...

New Year Ether Update

Hi all, Not posted in a while. The Christmas break was good and allowed us all to take a step away from the project and approach it with a fresh perspective in the new year. As you can see from the image below, the island looks less like an island and more of a square. Although this may seem obvious, when staring it at for hours a day, you don't notice yourself. So after the break we decided to study the structures of islands to create something much mor...