Evening guys,
Today I've been working on some of the scripting for the actual train that we will be controlling. I've added the main controller class and then built on a factory class as well as a content class. I had help with the Agents scripting class on UDKC for this one.
I wont post the full class as it is quite big but basically a lot of things are just extended from the Scorpion script class.
Content class
class Train_Content extends Tra...
We’ve had a serious rethink about the direction we’re heading (not too serious!). But we feel that we have been steam rolling ahead so quickly that we’ve been loosing sight about what the project is as a whole.
We want a rich unique universe based in Cornwall, UK. We want a strong narrative structure that will connect people on multple levels. But most of all we want a great experience.
So keeping the block maps aside, we’ve gone back to the drawing boar...
So firstly of all we have to set up our games scripts. I started with
TrainInfo.uc
class TrainInfo extends UTGame;
event PlayerController Login(string Portal, string Options, const UniqueNetId UniqueId, out string ErrorMessage)
{
local NavigationPoint StartSpot;
local PlayerController NewPlayer;
local string InName;
local rotator SpawnRotation;
local Mustang_Content Pawn;
local Pawn thepawn;
StartSpot = FindPlayerStart( None, 0, Portal );
if( S...
Hey guys,
Apologies about the lack of updates since first launching the blog post. I've been busy working on setting up my studio White Paper Games which you can find at www.whitepapergames.com if you are interested. Along with teaching at University and working freelance things are pretty hectic.
I will however, be updating this blog on a much morew regular basis. Some updates will be from the work I am doing with WPH along with some Uni work but I will...